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text; un: Merlin
[Since his arrival, whenever Lucius used the Omni he's kept the username of a randomly generated number. He prefers it - an identifier completely separated from identity. And that's the username he'll continue to use when he wants to be consistently recognizable or has to use voice or video. But to comment on something personally important, he believes it's better to adopt a new, unconnected name. It can be its own identity, living through text alone. And now that he knows how to do that, why not test it out with something that's been on his mind?]
There's been a lot of talk about stories lately. Stories about holidays, stories to soothe people, those sorts of things.
What use is a story when it's taken from its people? If it refers to rituals that aren't possible here, or lands we'll never return to, is it simply a way we hold ourselves back? If it's adopted by the very people it was meant to fight against, what are the original people left with?
Does a story remain a useful thing?
There's been a lot of talk about stories lately. Stories about holidays, stories to soothe people, those sorts of things.
What use is a story when it's taken from its people? If it refers to rituals that aren't possible here, or lands we'll never return to, is it simply a way we hold ourselves back? If it's adopted by the very people it was meant to fight against, what are the original people left with?
Does a story remain a useful thing?
voice; un: mob
text;
But others might take it to give themselves rights and authority they didn't earn.
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text | un: noh_offense
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Not always. But they should still have a purpose.
Must people change old stories instead of making new ones?
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( text | un: duckling )
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text | un: londonstar
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text - UN: Onelthes
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No matter when or who's telling them?
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text; un: hawkbat
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Those are stories that have stayed with their people, then.
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text; un: ushiromiya
What do stories mean to you? What do you assume their use is?
[ After all, doesn't the answer to all of this person's questions more or less depend on that? ]
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History.
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text | un: goodfellowe
i don't know about stories being "taken", but i think they're supposed to help people remember things. even if they're things like dragons or giants.
[Which are things she's fond of hearing about, even if people dismiss them as nonsense.]
and if someone knows a story and can tell it to other people, isn't that what's important?
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But what if what they remember is wrong?
[Isn't that important too?]
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Text UN: ClickClickBloom
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Those aren't useful by themselves. They need the right setting.
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text: un: tenskulls
Could help someone pull their head out of their ass, too. That last one's quite useful.
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But certainly agrees on the usefulness of that last one.]
Got any examples for that one?
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voice | un: badgerlock
[a pensive, thoughtful pause.]
I don't have an answer for the last point, I'm afraid. I wish that I did.
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voice (he's not quite grown comfortable with texting yet)
text; (don't worry fitz, give yourself a year or so to modernize and you'll do fine)
Text; un: darkness
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