⏵ player informationname and pronouns: Orlando, they/them
age: 37
contact: paperbacks on plurk
⏵ character informationname: Młynar Nearl
canon: Arknights
age: mid to late 40s
canon point: between the "An Obscure Wanderer" and "Zwillingstürme im Herbst" events
history: the wiki, though it's not very clearly written so feel free to ask me for clarification or details
abilities:First of all, Młynar has the Standard Arknights Bullshit, making him noticeably stronger and more durable than a normal human from Earth. As a Kuranta (horse furry), he can also run at high speeds or over long distances without tiring much. As a Pegasian Kuranta (fancy pegasus horse furry) specifically, he is furthermore able to focus his eyes to see farther or in more detail than normally possible.
Młynar's training as a knight was exceptional, and he's noted to have enough mastery of all traditional knightly combat to train others whether they're using a lance, shield, or sword. He is best, though, with the sword, with which he shows the most skill and power.
He also has a form of magic, called "Arts" in canon, which is an innate power that can only be used with a focus made of special magic rock (Młynar's is located in his right hand gauntlet that he never takes off). Story-wise, these powers are vaguely defined, but include creating light, temporarily blinding or distracting opponents, extending the reach of his weapons, and creating a softly glowing rain that is basically magic acid rain. It is likely, based on the abilities of his relatives, that he's also able to heal himself to a small extent. Going off gameplay, he's able to draw attention to himself over his allies, reflect some damage, grant others the same reflection ability, and murder multiple enemies with one move.
personality: Fundamentally, Młynar is a person who is deeply angry about the injustices and inequalities of the world, but who also deeply cares about others, especially those who are most vulnerable. He prioritizes outcasts like the Infected, and quietly supports others who do the same. Before his breakdown, he was naturally inclined towards action and did not hesitate to kill someone who he found to be actively destroying the lives of people with less power than them. These days he's not as quick to act and is likelier to use more legally acceptable methods, but the impulse is still there. Failure does not scare him - Młynar explicitly states that he knows he'll fail sometimes as a result of what he chooses to do, and considers being able to take those losses a crucial skill. Failing multiple times while reaching for a goal is simply part of any effort; it's failing multiple times with nothing to show from the process that crushed him.
He overthinks everything and applies strict standards to himself that few, if any, understand. He also rarely explains himself, believing that either it's irrelevant (
why he didn't intervene in something doesn't merit a conversation) or that he would unfairly be burdening others with his problems (claiming he wasn't bothered by a death he was definitely bothered by). These traits combine to make him frequently come across as abrupt, uncaring, or condescending. For example, when he duels his niece Margaret in an attempt to stop her from joining the Kazimierz Major, he doesn't use his Arts. The others watching assume this is because he was looking down on her. In fact, it is later revealed when he's being evaluated by Rhodes Island that he holds to a tradition of only using Arts when his ideals are on the line. He doesn't agree with Margaret's methods, but he does support her ideals, so it wouldn't be appropriate for him to use Arts against her. Of course, he never explains this to Margaret or anyone else, at the time or later.
He's capable of being intensely critical (to the point where it verges on verbal abuse when he's at his worst) of himself, those close to him, and those he holds immediately responsible for some manner of harm. Yet, from a young age he has been open-minded and happy to side with people who have been shoved out of general society, and when there's no threat of immediate harm to others he's scrupulously non-judgmental of people and their life choices unless he knows them well. He'll treat a lawyer for a corrupt corporation with courtesy, even though he'll lecture his nieces for participating in a corporate-supported competition. His one remaining friend, Toland, comments that when he was younger Młynar had "a bad habit of seeing the best in people." He never entirely lost that, though he came close. When he joins Rhodes Island, people expect him to be rigid and high-handed, but he turns out to be respectful and attentive. His leadership style on missions is to trust his coworkers to use their individual strengths, with his role simply being to point them in the right direction. For all that his talk is often intensely cynical, highlighting the hopelessness of a cause or the forces aligned against it, Młynar keeps putting his efforts behind those causes. He can be swayed surprisingly easily into helping, as demonstrated when the plucky Sona recruited him for something simply by insistently assuming he'd be joining them.
samples: one,
two